Sunday, December 04, 2005

Sorry I had to go but I had to seperate the posts. Anyway, I am Chris and I have explored the mansion. As Chris I found the Code Veronica report and also the created the gold key. I also found a control panel that asked me for a security code and I obviously used 'Veronica'. After I put in the code, an alarm sounded then I meet up with Claire. At this point, I was feeling the game was coming to an end. I felt this feeling before when I was reading "Hypertext Gardens." When I played or read "Hypertext Gardens" it felt like something that would never end. However as time progressed, I knew the end was coming near because I thought there was no way a form of text could be this long. The same feeling I experienced in "Hypertext Gardens" is the same feeling I am getting here in Resident Evil. I probably have played the game for about thirty hours and I knew the game was coming to an end. As Claire, I face Alexia, another form of her. She is probably one of the hardest bosses I have ever faced in Resident Evil. I first used all my sub-machine gun bullets and then all my magnum bullets. Then Alexia starts to fly, "what is that crap." Anyway I used a Linear Rocket Launcher on her but it was not easy to aim it at her. I locked on and then I fired over and over again until I hit her. As I fired at her, it was not like I was looking at her. I saw her once and then I just went crazy. Obviously, the end had some explosion and then I had to rush out. I personally did not rush out, the movice scene had that in it. Overall, I liked the game but at times I thought it was boring and being predictable. The whole experience of playing this game could be compared to the experience of when I created my own game with the 'Jumpin Somethins'. Our project "This is Not a Maze" was a cool ARG that brought suspense and excitment to the table. Kind of like Resident Evil. During the middle of the game, I wanted to quit and start a new game but I was curious on what the end had. Maybe that is the way the creators made the game to be. In conclusion, this was a great adventure and I hope you, the readers, have enjoyed my experiences and recollections.
I am back. I realized as I was watching television that Chris's part was not so useless. I went back to Antartica to give Claire some serum to help her get better. I totally forgot she was ill because she got infected. At the end of Cris's role, I freed Claire and she was sick so I got a serum and gave it to her. I found Claire in a mansion and that mansion was the mansion from first Resident Evil. I realized that the creators of the game put the mansion in the game to intensify the effect of the uncanny. The creators try to repeat the image in the players mind. Creators assume that the people playing this Resident Evil has played the first and remember the mansion. That is a very good assumption because player that played the first one would play the next Resident Evil because the first one was so good. I started to think about the Japanese anime we watched in class called Perfect Blue. I remember Mimi waking up in Rumi's apartment with all her stuff in it. This scene was repeated throughout the movie. The scene is of her waking up in her room over and over again. The finale was when she woke up in Rumi's apartment and she thought it was her own. Seeing the first Resident Evil mansion made me think of Mimi. I guess there was a purpose for Chris's part, laugh out loud. As Claire, I found a security card that was difficult to attain but I did. I used the security card on the gate outside and walk down the hall. Afterward a clip is shown and then Steve is shooting at me but he only hits me three times. I used a herb to stay alive. After all this, I become Chris again and I am facing Alexia a nasty looking creature. All I do is shoot her with my magnum a couple of times and then she goes down. Then she gets up again and then I shoot here again. She goes done and her flames around her do out, but I am still not sure on what is going on so I shoot her whlie she is on the floor. I am pretty sure that did nothing. After beating her, I explored a little more and found some items. I also took her jewel, and then I saved.
Now that I am Chris, I am exploring the cave, sewers, and military training facility. I am not in Antartica, I am still at the miltary facility. As Chris, I found a laboratory where I think they make the monsters or the virus. The whole time I am Chris, all I do is collect things and find things out about the facility and the history. It was too much reading for me because I was really tired but I needed to save somewhere. I started to think about how the scientist in Dark City felt. I felt used because I think the creators Resident Evil could have done without Chris's part. The scientist in Dark City was being used because all he did was work for the aliens. I know that he had no choice but I thought that the aliens didn't need him because of how smart they were. The aliens technology seemed extremely advanced and I didn't see a use for the scientist. But who am I to argue with the writers of Dark City. While I was watching the movie, most of the time I was thinking about how useless the scientist was until he taught the other dude about his powers. At that point, there was a point for having the scientist in the movie. However in Resident Evil I feel there is no relevence for Chris's part. I feel that Chris's part was added in to make the game longer and also to add more excitment to the game. The only thing I have to say is that Chris's part was boring and useless.
I play the Antartica base for a while, collecting items and fighting zombies. I am wrapping most of the Antartica base up because it was mostly finding stuff and unlocking doors. I have saved along the way and the next step I faced in the base was fighting a creature that looked like a man. His heart was exposed so I knew he wasn't human aand also how dead he looked too. I died about four or five times facing him. I was getting impatient because there were times that I got really close in beating him but he would always kill me. I started to think about the "MOO Scavenger Hunt" we played in class. We also played other MOO games but I remember the Scavenger Hunt because of how pissed I was when I was playing it. At times in the Scavenger Hunt, I would know where to go I just couldn't get the code right or I could not visualize where I was. There were also puzzles in the Hunt that I could not pass such as the crack in the wall near the beginning of the game. I had to read the walkthrough to get passed that point which I do not like to do. I don't like getting help in games like that because I feel that I am cheating and I wouldn't be able to beat the game without it. Anyway, I eventually beat the boss by using my sniper rifle and bow arrows. After beating the boss, I become Chris. After becoming Chris I save and quit because I am tired of the game for now.

Saturday, December 03, 2005

Now that I have found the King Ant object, I begin to explore more around the house. I found a secret playroom where some kids use to play in. This is kind of creepy because it reminds me of the playroom the 'Jumpin Somethin' made in their project. The project was called This Old House of Leaves. We based our project on a little girls' doll house and the things that might be in it. We put a playroom in the doll house to add an uncanny effect. The playroom in the game gives an uncanny effect because of the fact that this is a military base with a playroom in it. After exploring the playroom, I found more keys to more doors and saw more movie clips. After one movie clip, the alarm sounded and it was a self destruct mechanism. I planned to run to the airport where I found Steve. We used some of the key I had gathered to acess the plane and we did but the bridge needed to be raised in order to lift off. That was might job, obviously. I went all through the airport and the submarine to raise the bridge which I did. After all that I went in the airplanes cockpit where I saved. Then I went to the cargo bay and then some crazy Boss dude came at me. I dodged him the first time and I let him have it but I couldnt kill him. Eventually I died. The next time I came prepared, I equipped all my powerfull guns and healing items. We battled and I thought I had him because he was bleeding more thatn usual but I couldn't beat him. I died again. After the second time I died, I realized there must be another way to beat him without brute force. I realized that all I have to do is see a blue light come on and then press it when he is near the cargo door. After pushin it, something hits him and he flys out the door. After realizing this, it only took five minutes to beat him. After beating him, the game told me to put in the second disc which I did. I am in Antartica at another military base. I explore for a place to save which I found with a lot of difficulty. I had to kill numerous zobies to get to the Save room but I did and saved.

Friday, December 02, 2005

I begin in the save room and I cannot go out the way I came in. It seems to be locked now. I go out the next door. I do a little exploring and I find Steve again, and there is a movie clip. The clip is about Steve's father turning into a zombie and him killing his father. It goes something like that. After meeting up with Steve, I switch roles from Claire to Steve. I am Steve now and start to explore. I travel around to get certain key like the Gold Key and the Hawk Emblem. After switching roles, I started to think about the House of Leaves book I read in class. It reminds me of how the whole book flips characters. I mean, you are reading the narrative for a little bit and then all of a sudden Johnny jumps in to give his insight about the narrative. Johnny also goes into his own story. In the game, I am Claire trying to learn about what happened here and then I switch to Steve. When I am Steve, I really don't know if he knows what happened here or know anything about his past. In both the game and the book, I am experienceing another persons interpretation of things. As Steve, I find new things and also go back to the gate where Claire was. I use the Hawk Emblem there, it is like two characters accomplishing the same goal without even knowing it. Claire tried to open the gate and now Steve is trying to open the gate. Through Steve's role I am basically retracing Claires footsteps. A clip appears again and now I am Claire again. I am back in the palace. I unlocked the door that needed the Gold Key and in there I was faced with a puzzle. The puzle was to click switches under puzzles in the right order to unlock something. This is just another one of the puzzles that lie in this RPG. After solving the sequence, I recieved a vase where I found the Queen Ant object. The trick was the paintings that were already in the house. Afterward, I went back to the save room in the palace to save as Claire and I found that I had the gold lugers in my inventory from when I traded guns with Steve. After saving, I went to the door and placed the gold lugers in the door and it openned to a office. I explored the office and saw another puzzle. It was a music box that needed to be turned in the right sequence to unlock something. After solving the puzzle, a hidden door appeared and I went in it. As I went in, a nasty zomie flew through the window of the office but I handled it. I am now in a private room where I found a silver key to unlock the door across from the save room. After exploring the new room I openned, the casino, I found the Eagle Plate. Now I ahve to go back to the prison and give a guard I found in the beginning of the game some medicine. This whole processed reminded me of Memento and how Leonard needed to retrace his steps everyday, how the movie involved the flashbacks, and how the movie went back to the begininng of the movie for the ending of the movie. Ingenious. I went back to the prison and explored a little more. When I say a little more, I mean about two hours. The game had me going everywhere, like torture rooms and medical rooms. After all that, I found myself back at the palace with some new items. I used a piano roll thatI found in the prison to activate a slotmachine in the casino and I won. I won the King Ant object. I am pretty tired so i will save and quit.
Well, I am back. I just saved after killing the zombies somewhere in the airport. As I explore within five minutes of starting the game, I encounter an enormous worm that is trying to kill me. I fight it for about twenty-five minutes. I die about ten to fifteen times, but I restart because of my saved game before. Times like this, make gamers want to quit or cheat. I on the other hand like to beat games without cheating, but I am fed up with the game at this point. I finally realize that all you have to do is run away. I ran throught these double doors and was safe but I my lifeline was really weak. I used a green plant to heal me because if I encountered any zombies, I was surely going to die. I explored some rooms and found a bow gun and a memo. After I found these items, a movie clip appeared showing a man being decapitated. Afterward, I thought of the castration complex. I know that the castration comlex deals with the eyes, at least from what I know from class. The word decapitated got me thinking of the word castration, then I started to think about Freud and the castration complex. The castration complex deals with the uncanny. I have realized that this game, Resident Evil, is all about the uncanny and the real world. I feel that the game represents horror as well as the uncanny. The idea of the uncanny in the game gives a sense of excitment, sickness, and weirdness. The game accomplishes this by making the gamer feel like this could actually happen and horrifying the gamer as well. The gruesome effects help intensify the idea of the uncanny. Anyway, back to the game. After the movie clip, an alarm sounds then I go back down stairs where the double doors are. I go in to a room where there are zombies coming at me so I kill them and then explore the room. However I am grabbed by a zombie on the floor, I kick it off but I felt really stupid. I consider myself an intense gamer, so I felt that I should have known that was going to happen. I found some arrows, a map of the facility and a locked locker. Later I unlocked the locker and found bow gun powder. After exploring, I went outside of the facility and there was Alfred again. He was doing the samething when I first saw him, trying to kill me. I climbed the stairs that were leading to Alfred and he ran away. I chased him into a building. There was a saved room, I collected some new items and saved. This took me at least 2 hours to do, and I felt like the time flew by. I felt like I was in most of the movies we watch in class, where the characters have no awareness of time and now knowledge of where they are. I think I am still in the military facility but I'm not sure. Anyway, it's getting late and I will be back soon.

Monday, November 28, 2005

After I died, Lola came racing through my mind again. lol Then I thought of all the continues that games use such as the Star Wars continue screen where Yoda comes on and says "Do or do not there is no try." That was actually pointless, but I thought it was funny. Back to the game. As I continued to search for the keys to the lifts, I reached a puzzle that was real mind boggling for a while but I solved it. After all those ARGs and making an ARG I felt like the puzzle was a little to easy. The puzzle was to hook a box that was in the far left of the room. The rules are that each movement can only be used once and there are only two ways the hook can move, left or right. At first, I felt stumped but I knew that there was a twists somewhere. Like in one ARG I played where I was a dot and I had to get these trophylike things that were actually key and I was being chased by dragons. I knew that once I founf the twist it would just all fall together. Finally, all I did was move the hook as far up as I could and then move it to the left until the hook snatched the box. After solving the puzzle, I found the Biohazard card along with some zombies that popped out, but I survived this time. After each puzzle I solved and each item I found, I can't help but feel like Leonard in Memento everytime he found a clue and tried to piece together the parts. I never forgot it though. I reached the Military Training Facility which was abandoned. The facility had a building outside of it that look liked the trout farm in the gaming movie I watched in class. I think thats what it was, but it was dark and also in the background, but I stayed there staring at it for like ten minutes. I stared at it for that long because I was wondering why the creators put something that looked so out of place but in place. If that makes any sense. I mean it looked in place because the building looked gloomy and old and made out of wood. But when I focused on it, it became out of place. After the stare down, I saved and went to sleep.
Sorry for not posting for a while, but I was on and off on the Resident Evil GAme. I almost decided to quit the game and start a new game. I started a new game, but I have beaten the Resident Evil game. (Finally) I have already prewritten some post to remind me of what happened. I have written little notes and paragraphs of what happened so my notes my go from the past to the present tense, sorry. As I left off, I was at a gate of the palace. The palace was where the warden and his family stayed. The warden's name was Alfred something, but I figured out what I had to do here. I searched in all the rooms, the ones that were unlocked, and I found numerous uncanny objects just laying around. However I couldn't use the objects I found in my project 'This Old House of Leaves' because it didn't fit the theme my team was using. The Jumpin Somethin theme is a doll house and all the objects I saw in the game was about death and was gloomy. Anyway, I got the golden lugers from the room and aI saved Steve from a gas filled room by solving a puzzle that unlocked the room. The puzzle was just matching things in the right family such as two different types of guns, but they belong in the revolver family. The room was a good idea that I wanted to use for the project but couldn't because I couldn't fit it in the theme of the group's project. After that I saved again and tried to leave the palace until, Alfred stop me with an old musket gun. He thought I was a zombie I'm guessing or an enemy because he thought I brought the zombies here. He sayed that when I got there, the zombies started to show up. He left and then I left the palace. I walked out to the courtyard and picked an item up that I saw. Then I approached a gate that was not open when I first saw it. I found that uncanny. After learning a lot about the word uncanny, I found myself using it more and also realizing its presents. I saved where I found the ink ribbons in the airport. As I was working on getting the lift to work by looking around the airport and the submarine, I was attacked by zombies and bats. Yeah, I am sorry to say that I died but thank God I saved.

Tuesday, September 20, 2005

This is my first post and I have a lot to saw about the game I am playing. The game I am playing is called Resident Evil: Code Veronica. First off the story line is that Claire is searching for her brother. Her brother was part of the S.T.A.R.S team from Resident Evil 1. Claire gets captured by security and then knocked out, and she gets put on what seems to be a deserted island filled with monsters. She starts out with no gun and in a jail cell. The security guard lets her out because things are going really bad on the island. When Claire starts out she reminded me of the movie we watched in class, Dark City. There is also a graveyard right outside because of the inmates that died in the past. The graveyard reminds me of the labyrinth structure because there are all of these paths to tak before entering the actual puzzle. Playing Resident Evil reminds me of most of the movies we have been watching like Memento and Run Lola Run. In Memento, Leonard has to gather all these clues in order to figure out the puzzle. He also doesn't remember the past and gathers information along the way about his past that reveals more clues. Claire is figuring out the prison's past and also finds out what happened in the past so she can figure out more clues. In Run Lola Run, she gets to start over whenever she messes up, and in Resident Evil I do the same. I learn from my mistakes and I also know where the enemies will pop out so I am prepared. Well, I am in house or front gate right know and I have just saved. I don't have anything else to say but I will continue later on. Until next time.